Author Topic: StepMania 5 and Split Timing  (Read 2779 times)

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Offline wolfman2000

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StepMania 5 and Split Timing
« on: May 15, 2011, 12:08:27 AM »
I am one of the developers for StepMania 5, specifically from the sm-ssc no-longer-fork. I've been working with other developers to bring Split Timing to the program. I have three videos available for you guys to watch and critique.

I'll most likely be around IRC for questions.

<a href="http://www.youtube.com/v/d2Q1PERw1Rw" target="_blank" class="new_win">http://www.youtube.com/v/d2Q1PERw1Rw</a>
<a href="http://www.youtube.com/v/Y0D31lvty6U" target="_blank" class="new_win">http://www.youtube.com/v/Y0D31lvty6U</a>
<a href="http://www.youtube.com/v/0BWwsOB1Yh4" target="_blank" class="new_win">http://www.youtube.com/v/0BWwsOB1Yh4</a>

Offline xyanide1986

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Re: StepMania 5 and Split Timing
« Reply #1 on: June 05, 2011, 03:24:42 PM »
This is very nice and useful for syncing files and/or your system but I strongly oppose this being available in regular play, autosync only please. If you've been playing for a good while you should be able to feel if you're slightly ahead or behind, visualizing that takes the 'fun' away.
I can't tell if this should become a different scoring system of its own but I think it's a strong part of the game to feel your timing and have judgement timing areas rather than a pure percentage of accuracy.

Offline wolfman2000

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Re: StepMania 5 and Split Timing
« Reply #2 on: June 05, 2011, 03:44:07 PM »
I think you're focusing on the ProTiming mod on the player 1 side by mistake. I have that on just because.

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